Virtual and augmented reality will be the primary means of accessing most metaverse locales. It’s not only Facebook’s parent company, Meta, that’s working on items for the metaverse. According to industry experts, virtual reality is expected to grow from a $30 billion business in 2021 to a $300 billion market by 2024.
The technology may be used in a variety of ways. Among the projects included in Seoul Vision 2030 is the creation of a virtual city in Seoul, South Korea. Residents will be able to interact with local authorities, participate in community activities, and visit museums and historical monuments that have been faithfully recreated thanks to the virtual environment. The city estimates that it will take ten years to build its metaverse, which residents will be able to access through VR and AR headsets.
Decentraland
Decentraland is one of the most popular metaverse settings. It may be accessed using a standard web browser. With an estimated 300,000 active users, some estimates imply that the virtual world is acquiring roughly 18,000 new members every day. Samsung recently created a virtual store in Decentraland where they showcased their newest smartphone.
Using an Oculus Rift headset, you may access Meta’s “Horizon Worlds.” Programmers that have worked on video games have a large hand in creating the virtual world. Everyone has the same tools in Meta’s virtual universe, so anybody may create a virtual environment to hang out or play in.
Pearce described himself as a “website developer by trade.” In the metaverse, having some level of coding proficiency is advantageous, but not required. “Virtual reality has become more accessible. I have the ability to create a universe that includes a variety of visual and aural impacts. It’s a more complete and satisfying experience all the way around. “
Game Developers And A New Economy Based On Virtual Goods
Horizon Worlds was created using Unity, a popular game engine for mobile applications. Jason Rubin, the creator of video game firm Naughty Dog and Meta’s vice president of Metaverse Content, told CBS MoneyWatch that generating content in the metaverse is pretty simple.
Many of the people working on Horizon Worlds have previously worked in the video game industry, and Rubin says that “everyone who is truly interested in producing games already possesses the fundamental structure and foundation” needed to start a game and attract an audience.
Training In A Virtual World
Meta also offers virtual world development instruction for its customers. A variety of forms, texts, and noises may be stitched together to create a three-dimensional universe. In order to have a football fly across the field when it is tossed, advanced capabilities enable users to add codes to the world.
John McLay said he spent more time learning how to make more complicated landscapes, like a moving train, than he did making a virtual world.
After making a few breakthroughs in scripting, “it was pretty easy sailing from then on,” McClay said. “I didn’t come from a programming background.”
Last year, Meta CEO Mark Zuckerberg unveiled a new feature that would allow world builders to employ voice control. He used only his voice to build a beachside virtual world during a live presentation on Facebook.
He predicted that the metaverse’s scope would “gradually grow to the point where we actually become an immersive universe” in the future, saying that “over time.”
Building goods like virtual reality spectacles and Horizon Worlds will cost Meta $10 billion in 2021. Gaming lovers like McLay and Pearce will be rewarded with a $10 million creator fund in October.